CorporateNightmarePlay now
A chaotic office team surrounded by quarterly reports

A private 1v1 office card game

Make the quarter.
Break the competition.

Build a team, deliver impossible Projects, weaponize corporate chaos, and outscore your rival before the quarter closes.

Players
2
Play time
20–30 min
Install
None
Target
200 KPI
Quarterly briefing

Quarterly performance, weaponized.

A strategy game about the office politics you already survived.

Corporate Nightmare is a browser-based card duel where two players share one deck, race to complete Projects, and decide whether to invest in their own roadmap or quietly ruin somebody else's. Every card is recognizable. Every decision is regrettable.

The roadmap is fictional.
The pressure is not.

From lobby to
quarterly victory.

No account. No download. One invite link and one rival with suspiciously good timing.

  1. 01

    Create a lobby

    Enter your name and get a private invite link.

  2. 02

    Open your pack

    Each player privately opens a six-card starting pack.

  3. 03

    Choose a Project

    Pick one of two Projects. The other stays in your hand.

  4. 04

    Build the team

    Play Employees, then assign the right people to the work.

  5. 05

    Make it difficult

    Use Actions and Sabotage to change the quarter.

  6. 06

    Reach 200 KPI

    Finish Projects and outscore your rival after the final turn.

Start a private match

Meet the assets.
Question the value.

Four card types. One shared deck. Learn what belongs in your hand—and what belongs in your opponent's incident report.

01Project
Executive KPI Dashboard Project card artwork

Executive KPI Dashboard

Projects turn Productivity and Quality into KPI.

02Employee
AI-Augmented Oracle Employee card artwork

AI-Augmented Oracle

Employees build the team that delivers your work.

03Action
Budget Exception Action card artwork

Budget Exception

Actions create the opening your quarterly plan needs.

04Sabotage
Last-Minute Feedback Sabotage card artwork

Last-Minute Feedback

Sabotage makes the opponent's roadmap your problem.

The full Card Knowledge Lab is being rebuilt alongside the visual rebrand.

01

Private openings

Your opening pack and Project choice stay hidden until the work begins.

02

One shared market

Both players draw from the same deck. Every card you take is one they cannot.

03

Visible commitments

Employees on the board reveal a plan. Actions and Sabotage reveal your character.

04

A fair final word

Player 2 always gets the last turn, so crossing 200 KPI never ends the argument early.

The transformation
programme.

The game is live and playable today. These are the next things on the desk, without imaginary release dates.

Shipping next

More people, better onboarding

A larger Employee roster, stronger first-match guidance, and the full visual rebrand.

In development

More volatile offices

Unpredictable Interns, experimental AI Agents, deeper Project variety, and continued balance work.

Exploring

A longer career

Match history, player profiles, an AI opponent, spectating, and competitive formats.

Real multiplayer.
Real consequences.

Live now

Private 1v1 lobbies

Create a room, share the link, open private packs, and play a synchronized match from two browsers.

  • 200 KPI target
  • Project-completion budget growth
  • Host restart and close controls
  • Reconnectable game state

Mandatory questions.

Is Corporate Nightmare free?

Yes. The current browser build is free to play.

Do I need an account?

No. Create a private lobby, enter a name, and send the invite link to one other player.

Does it work on mobile?

The lobby works across modern browsers, but the board is designed for a larger screen. Desktop or tablet is recommended.

Is this the final card art?

No. The game is entering a broader visual rebrand, while the current production art keeps the live build playable.

Calendar cleared?

Your quarterly nightmare
starts now.

Create a private lobby